Table 3

Results of participant evaluation of the session, comparing game-based and case-based participants responding “strongly agree” for each statement

STATEMENTGAME-BASED (N = 17), N (%)CASE-BASED (N = 17), N (%)DIFFERENCE, % (95% CI)PVALUE
I found the event enjoyable16 (94)9 (53)41 (9 to 73).020*
The questions were stimulating13 (76)8 (47)29 (−8 to 6).16
The discussion was stimulating12 (71)9 (53)18 (−20 to 56).48
The event was a useful way to learn the material10 (59)10 (59)0 (−33 to 33).99
The approach facilitated the learning experience11 (69)7 (41)28 (−11 to 66).21
The teaching method facilitated my participation13 (76)7 (41)35 (−1 to 72).081
My attention was high throughout the event15 (88)7 (41)47 (13 to 81).012*
The event met my educational needs10 (63)6 (35)28 (−12 to 66).22
The event reinforced what was reviewed in the video11 (65)5 (29)36 (−2 to 73).086
The event enabled me to make the link between the knowledge provided and my practice9 (53)7 (41)2 (−27 to 51).73
I would register for another similar event without hesitation14 (82)7 (41)41 (6 to 77).034*
  • CI—confidence interval.

  • * Significant; P < .05.

  • n = 16.