@article {Telnere345, author = {Deanna Telner and Maja Bujas-Bobanovic and David Chan and Bob Chester and Bernard Marlow and James Meuser and Arthur Rothman and Bart Harvey}, title = {Game-based versus traditional case-based learning}, volume = {56}, number = {9}, pages = {e345--e351}, year = {2010}, publisher = {The College of Family Physicians of Canada}, abstract = {OBJECTIVE To evaluate family physicians{\textquoteright} enjoyment of and knowledge gained from game-based learning, compared with traditional case-based learning, in a continuing medical education (CME) event on stroke prevention and management. DESIGN An equivalence trial to determine if game-based learning was as effective as case-based learning in terms of attained knowledge levels. Game questions and small group cases were developed. Participants were randomized to either a game-based or a case-based group and took part in the event. SETTING Ontario provincial family medicine conference. PARTICIPANTS Thirty-two family physicians and 3 senior family medicine residents attending the conference. INTERVENTION Participation in either a game-based or a case-based CME learning group. MAIN OUTCOME MEASURES Scores on 40-item immediate and 3-month posttests of knowledge and a satisfaction survey. RESULTS Results from knowledge testing immediately after the event and 3 months later showed no significant difference in scoring between groups. Participants in the game-based group reported higher levels of satisfaction with the learning experience. CONCLUSION Games provide a novel way of organizing CME events. They might provide more group interaction and discussion, as well as improve recruitment to CME events. They might also provide a forum for interdisciplinary CME. Using games in future CME events appears to be a promising approach to facilitate participant learning.}, issn = {0008-350X}, URL = {https://www.cfp.ca/content/56/9/e345}, eprint = {https://www.cfp.ca/content/56/9/e345.full.pdf}, journal = {Canadian Family Physician} }